For example; setting bake to vertex colors, hitting "create atlas", setting bake to ambient occlusion and hitting "create atlas" will result in two textures "EasyAtlas_VERTEX_COLORS" and "EasyAtlas_AO ...
no-flip-u Don't flip U texture coordinates. --flip-v Flip all V texture coordinates. --no-flip-v Don't flip V texture coordinates. --no-khr-lights-punctual Don't use KHR_lights_punctual extension to ...