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Mika Games Invests $2 Million in Hybrid-Casual Game Set to Surpass Plants vs. Zombies A gaming fund launched by Wargaming co-founder Nick Katselapov invests in Agonalea Games, the Buenos Aires-based ...
Mobile gaming publisher Sandsoft Games announced today that it is adding three new games to its portfolio of hybrid-casual games: Wizario, Potions & Spells and Iza’s Supermarket. These three are ...
Qila Games has secured $1 million in pre-seed funding to advance its mission of establishing hybrid-casual gaming in India. The investment, led by Chimera VC, will help the startup develop new ...
Next, they're aiming to pioneer the hybridcasual genre in India via Qila Games, by creating accessible, engaging games that “bridge the gap" between casual and midcore. The investment will support ...
来自MSN22 天
Qila Games secures $1 million, aims to create new hybrid-casual games for India and the worldQila Games, a hybrid-casual gaming startup, raised $1 million in pre-seed funding led by Chimera VC, with participation from Visceral Capital, Atrium Angels, Ventatana Ventures, 91 ventures ...
Downloads for these games surpassed five billion, and global revenues steadily climbed, exceeding $1.4 billion. This upward trajectory continued into 2024, with revenues from hybrid casual mobile ...
Idle RPGs declined from 24.9% to 21.8%, and hyper casual games dropped from 47.5% to 43%. Getting opt-in messaging right is the key to building and maintaining a high rate. Adjust Gaming App ...
Qila Games, a hybrid-casual gaming startup, announced on March 20 that it has raised $1 million pre-seed funding led by venture capital firm Chimera VC, underscoring rising investor interest in ...
hybrid casual, puzzle and simulation games all continued to expand, RPG told a different story: Despite a 32% spike in installs, sessions dropped 12%, pointing to retention challenges.
Gaming subvertical install and session growth patterns Adjust’s data shows hyper casual games retained the highest global installs share (27%) in 2024, but contributed only 11% of sessions ...
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