Microsoft is changing the game again with its new Majorana 1 chip. But as gamers, our question is: could this be used in the ...
Virtual sets and advanced graphics are becoming essential in delivering impactful storytelling,” said Marcus B. Brodersen, CEO of Pixotope, a real-time virtual production platform. “Thanks to new ...
Alex Battaglia reviews Kingdom Come Deliverance 2's PC implementation. How does the game fare and is CryEngine still a good ...
Digital Foundry's John Linneman delivers the tech review of Avowed for Xbox Series X, Series S and PC. This is a surprisingly ...
"If your GPU does not support hardware raytracing, such as pre-RTX GPUs, we have developed our own solution to allow ...
A developer remaking Minecraft for older consoles such as the Wii, GameCube, and Dreamcast has shared a progress update on ...
The Snapdragon 8 Gen 2 uses the Snapdragon X70 5G modem, while the 8 Elite has a newer Snapdragon X80 5G modem, although the ...
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Failure to "precache" is catching up with game developers who don't follow basic Unreal Engine development principles.
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Epic then goes on to explain that, prior to Unreal Engine v5.2, its recommended best practice was to 'bundle' the most commonly required PSOs into a cache that would be created as the game starts ...
Unreal Engine 5.2 introduced a new system for preloading Pipeline State Objects (PSOs) to help reduce stuttering caused by shader compilation in games. This alleviates shader stuttering, which is a ...
These PSOs can be built at any time and, theoretically, leveraged to optimize shader compilation, preventing stuttering during rendering. Before Unreal Engine 5.2, Epic recommended that developers ...
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